Super Street Fighter II Turbo
Fists fly faster, blows land harder, and Akuma waits in the dark: Capcom's final Street Fighter II arcade update, the one that gave the series its Super Combo and its first hidden demon.
Images: © Capcom · cover via Wikipedia
About
Super Street Fighter II Turbo is a fighting game developed and published by Capcom, released in arcades on February 23, 1994. It is the final arcade revision of Street Fighter II, the game that made two players stand at the same cabinet and settle things with a quarter each. This version quickened the pace, sharpened the balance, and added the Super Combo meter, letting fighters store power and unleash it in a single desperate strike.
Above all, it is remembered for the demon in the shadows. Akuma — Gouki in Japan — appears as a hidden opponent, a fighter so merciless he kills his own brother and murders the final boss in front of you. Home versions followed on 3DO, Commodore Amiga, MS-DOS, Dreamcast and Game Boy Advance, and the game remains a benchmark of the genre, endlessly ported and endlessly played.
- Genre
- Fighting game
- Developer
- Capcom
- Publisher
- Capcom
Reviews
Each score is shown on its own scale and links to its source. Vigapedia never averages scores.
Releases
| Platform | Release date | Region | Edition |
|---|---|---|---|
| arcade video game machine | February 23, 1994 | WW | |
| 3DO | November 7, 1994 | — | |
| Commodore Amiga | 1995 | EU | |
| MS-DOS | May 5, 1995 | NA | |
| Dreamcast | December 22, 2000 | JP | |
| Game Boy Advance | July 13, 2001 | JP |
Being verified: Vigapedia has one source for this value so far, or its sources disagree. Every fact is checked against a second source; research is on it.
