A tiny hat, a shrinking hero, and a kingdom that only he can save: the Game Boy Advance chapter of The Legend of Zelda that turns smallness into an adventure.
About
The Legend of Zelda: The Minish Cap is a role-playing adventure in the Zelda series, developed by Capcom and Flagship and published by Nintendo for the Game Boy Advance on November 4, 2004. It follows a young hero who gains the power to shrink to the size of the Minish, a hidden race of tiny folk, and must use that gift to restore peace to Hyrule.
Among the smallest-scale entries in the franchise, the game is remembered for the talking cap Ezlo, whose diminutive form doubles as a mechanic: shrinking opens paths through grass, cracks and puddles that loom enormous at full height. It is also known for its Kinstone fusion system, which joins fragments with the people and creatures you meet to unlock new routes and secrets across the world.
- Genre
- Role-playing video game
- Modes
- Single-player video game
- Publisher
- Nintendo
Releases
| Platform | Release date | Region | Edition | Media |
|---|---|---|---|---|
| Game Boy Advance | November 4, 2004 | JP | Physical (Nintendo) |
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