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A tiny hat, a shrinking hero, and a kingdom that only he can save: the Game Boy Advance chapter of The Legend of Zelda that turns smallness into an adventure.

About

The Legend of Zelda: The Minish Cap is a role-playing adventure in the Zelda series, developed by Capcom and Flagship and published by Nintendo for the Game Boy Advance on November 4, 2004. It follows a young hero who gains the power to shrink to the size of the Minish, a hidden race of tiny folk, and must use that gift to restore peace to Hyrule.

Among the smallest-scale entries in the franchise, the game is remembered for the talking cap Ezlo, whose diminutive form doubles as a mechanic: shrinking opens paths through grass, cracks and puddles that loom enormous at full height. It is also known for its Kinstone fusion system, which joins fragments with the people and creatures you meet to unlock new routes and secrets across the world.

Genre
Role-playing video game (Being verified: one source so far)
Developer
Capcom, Flagship
Publisher
Nintendo

Releases

Platform Release date Region Edition Media
Game Boy Advance November 4, 2004 JP
Physical (Nintendo)